SparseSpatialMapManager Class¶
Description¶
SparseSpatialMap manager class, for managing sharing.
isAvailable¶
Check whether SparseSpatialMapManager is is available. It returns true when the operating system is Windows, Mac, iOS or Android.
- C: bool easyar_SparseSpatialMapManager_isAvailable(void)¶
- C++17: static bool isAvailable()¶
- Traditional C++: static bool isAvailable()¶
- Java: public static boolean isAvailable()¶
- Kotlin: companion object fun isAvailable(): Boolean¶
- Objective-C: + (bool)isAvailable¶
- Swift: public static func isAvailable() -> Bool¶
- C#: public static bool isAvailable()¶
create¶
Creates an instance.
- C: void easyar_SparseSpatialMapManager_create(easyar_SparseSpatialMapManager * * Return)¶
- Traditional C++: static void create(SparseSpatialMapManager * * Return)¶
- Java: public static @Nonnull SparseSpatialMapManager create()¶
- Kotlin: companion object fun create(): SparseSpatialMapManager¶
- Objective-C: + (easyar_SparseSpatialMapManager *)create¶
- Swift: public static func create() -> SparseSpatialMapManager¶
- C#: public static SparseSpatialMapManager create()¶
host¶
Creates a map from SparseSpatialMap and upload it to EasyAR cloud servers. After completion, a serverMapId will be returned for loading map from EasyAR cloud servers.
- C: void easyar_SparseSpatialMapManager_host(easyar_SparseSpatialMapManager * This, easyar_SparseSpatialMap * mapBuilder, easyar_String * apiKey, easyar_String * apiSecret, easyar_String * sparseSpatialMapAppId, easyar_String * name, easyar_OptionalOfImage preview, easyar_CallbackScheduler * callbackScheduler, easyar_FunctorOfVoidFromBoolAndStringAndString onCompleted)¶
- Traditional C++: void host(SparseSpatialMap * mapBuilder, String * apiKey, String * apiSecret, String * sparseSpatialMapAppId, String * name, Image * preview, CallbackScheduler * callbackScheduler, FunctorOfVoidFromBoolAndStringAndString onCompleted)¶
- Java: public void host(@Nonnull SparseSpatialMap mapBuilder, java.lang.@Nonnull String apiKey, java.lang.@Nonnull String apiSecret, java.lang.@Nonnull String sparseSpatialMapAppId, java.lang.@Nonnull String name, @Nullable Image preview, @Nonnull CallbackScheduler callbackScheduler, @Nonnull FunctorOfVoidFromBoolAndStringAndString onCompleted)¶
- Kotlin: fun host(mapBuilder: SparseSpatialMap, apiKey: String, apiSecret: String, sparseSpatialMapAppId: String, name: String, preview: Image?, callbackScheduler: CallbackScheduler, onCompleted: FunctorOfVoidFromBoolAndStringAndString): Unit¶
- Objective-C: - (void)host:(easyar_SparseSpatialMap *)mapBuilder apiKey:(NSString *)apiKey apiSecret:(NSString *)apiSecret sparseSpatialMapAppId:(NSString *)sparseSpatialMapAppId name:(NSString *)name preview:(easyar_Image *)preview callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler onCompleted:(void (^)(bool isSuccessful, NSString * serverMapId, NSString * error))onCompleted¶
- Swift: public func host(_ mapBuilder: SparseSpatialMap, _ apiKey: String, _ apiSecret: String, _ sparseSpatialMapAppId: String, _ name: String, _ preview: Image?, _ callbackScheduler: CallbackScheduler, _ onCompleted: @escaping (Bool, String, String) -> Void) -> Void¶
- C#: public virtual void host(SparseSpatialMap mapBuilder, string apiKey, string apiSecret, string sparseSpatialMapAppId, string name, Optional<Image> preview, CallbackScheduler callbackScheduler, Action<bool, string, string> onCompleted)¶
load¶
Loads a map from EasyAR cloud servers by serverMapId. To unload the map, call SparseSpatialMap.unloadMap with serverMapId.
- C: void easyar_SparseSpatialMapManager_load(easyar_SparseSpatialMapManager * This, easyar_SparseSpatialMap * mapTracker, easyar_String * serverMapId, easyar_String * apiKey, easyar_String * apiSecret, easyar_String * sparseSpatialMapAppId, easyar_CallbackScheduler * callbackScheduler, easyar_FunctorOfVoidFromBoolAndString onCompleted)¶
- Traditional C++: void load(SparseSpatialMap * mapTracker, String * serverMapId, String * apiKey, String * apiSecret, String * sparseSpatialMapAppId, CallbackScheduler * callbackScheduler, FunctorOfVoidFromBoolAndString onCompleted)¶
- Java: public void load(@Nonnull SparseSpatialMap mapTracker, java.lang.@Nonnull String serverMapId, java.lang.@Nonnull String apiKey, java.lang.@Nonnull String apiSecret, java.lang.@Nonnull String sparseSpatialMapAppId, @Nonnull CallbackScheduler callbackScheduler, @Nonnull FunctorOfVoidFromBoolAndString onCompleted)¶
- Kotlin: fun load(mapTracker: SparseSpatialMap, serverMapId: String, apiKey: String, apiSecret: String, sparseSpatialMapAppId: String, callbackScheduler: CallbackScheduler, onCompleted: FunctorOfVoidFromBoolAndString): Unit¶
- Objective-C: - (void)load:(easyar_SparseSpatialMap *)mapTracker serverMapId:(NSString *)serverMapId apiKey:(NSString *)apiKey apiSecret:(NSString *)apiSecret sparseSpatialMapAppId:(NSString *)sparseSpatialMapAppId callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler onCompleted:(void (^)(bool isSuccessful, NSString * error))onCompleted¶
- Swift: public func load(_ mapTracker: SparseSpatialMap, _ serverMapId: String, _ apiKey: String, _ apiSecret: String, _ sparseSpatialMapAppId: String, _ callbackScheduler: CallbackScheduler, _ onCompleted: @escaping (Bool, String) -> Void) -> Void¶
- C#: public virtual void load(SparseSpatialMap mapTracker, string serverMapId, string apiKey, string apiSecret, string sparseSpatialMapAppId, CallbackScheduler callbackScheduler, Action<bool, string> onCompleted)¶
clear¶
Clears allocated cache space.
- C: void easyar_SparseSpatialMapManager_clear(easyar_SparseSpatialMapManager * This)¶
- C++17: void clear()¶
- Traditional C++: void clear()¶
- Java: public void clear()¶
- Kotlin: fun clear(): Unit¶
- Objective-C: - (void)clear¶
- Swift: public func clear() -> Void¶
- C#: public virtual void clear()¶