ARKitCameraDevice Class¶
Description¶
ARKitCameraDevice implements a camera device based on ARKit, which outputs InputFrame (including image, camera parameters, timestamp, 6DOF location, and tracking status).
After creation, start/stop can be invoked to start or stop data collection.
When the component is not needed anymore, call close function to close it. It shall not be used after calling close.
ARKitCameraDevice outputs InputFrame from inputFrameSource. inputFrameSource shall be connected to InputFrameSink for use. Refer to Overview _ .
bufferCapacity is the capacity of InputFrame buffer. If the count of InputFrame which has been output from the device and have not been released is more than this number, the device will not output new InputFrame , until previous InputFrame have been released. This may cause screen stuck. Refer to Overview _ .
Constructor¶
- C: void easyar_ARKitCameraDevice__ctor(easyar_ARKitCameraDevice * * Return)¶
- C++17: ARKitCameraDevice()¶
- Traditional C++: ARKitCameraDevice()¶
- Java: public ARKitCameraDevice()¶
- Kotlin: constructor()¶
- Objective-C: + (easyar_ARKitCameraDevice *) create¶
- Swift: public convenience init()¶
- C#: public ARKitCameraDevice()¶
isAvailable¶
Checks if the component is available. It returns true only on iOS 11 or later when ARKit is supported by hardware.
- C: bool easyar_ARKitCameraDevice_isAvailable(void)¶
- C++17: static bool isAvailable()¶
- Traditional C++: static bool isAvailable()¶
- Java: public static boolean isAvailable()¶
- Kotlin: companion object fun isAvailable(): Boolean¶
- Objective-C: + (bool)isAvailable¶
- Swift: public static func isAvailable() -> Bool¶
- C#: public static bool isAvailable()¶
bufferCapacity¶
InputFrame buffer capacity. The default is 8.
- C: int easyar_ARKitCameraDevice_bufferCapacity(const easyar_ARKitCameraDevice * This)¶
- C++17: int bufferCapacity()¶
- Traditional C++: int bufferCapacity()¶
- Java: public int bufferCapacity()¶
- Kotlin: fun bufferCapacity(): Int¶
- Objective-C: - (int)bufferCapacity¶
- Swift: public func bufferCapacity() -> Int32¶
- C#: public virtual int bufferCapacity()¶
setBufferCapacity¶
Sets InputFrame buffer capacity.
- C: void easyar_ARKitCameraDevice_setBufferCapacity(easyar_ARKitCameraDevice * This, int capacity)¶
- C++17: void setBufferCapacity(int capacity)¶
- Traditional C++: void setBufferCapacity(int capacity)¶
- Java: public void setBufferCapacity(int capacity)¶
- Kotlin: fun setBufferCapacity(capacity: Int): Unit¶
- Objective-C: - (void)setBufferCapacity:(int)capacity¶
- Swift: public func setBufferCapacity(_ capacity: Int32) -> Void¶
- C#: public virtual void setBufferCapacity(int capacity)¶
inputFrameSource¶
InputFrame output port.
- C: void easyar_ARKitCameraDevice_inputFrameSource(easyar_ARKitCameraDevice * This, easyar_InputFrameSource * * Return)¶
- Traditional C++: void inputFrameSource(InputFrameSource * * Return)¶
- Java: public @Nonnull InputFrameSource inputFrameSource()¶
- Kotlin: fun inputFrameSource(): InputFrameSource¶
- Objective-C: - (easyar_InputFrameSource *)inputFrameSource¶
- Swift: public func inputFrameSource() -> InputFrameSource¶
- C#: public virtual InputFrameSource inputFrameSource()¶
start¶
Starts video stream capture.
- C: bool easyar_ARKitCameraDevice_start(easyar_ARKitCameraDevice * This)¶
- C++17: bool start()¶
- Traditional C++: bool start()¶
- Java: public boolean start()¶
- Kotlin: fun start(): Boolean¶
- Objective-C: - (bool)start¶
- Swift: public func start() -> Bool¶
- C#: public virtual bool start()¶
stop¶
Stops video stream capture.
- C: void easyar_ARKitCameraDevice_stop(easyar_ARKitCameraDevice * This)¶
- C++17: void stop()¶
- Traditional C++: void stop()¶
- Java: public void stop()¶
- Kotlin: fun stop(): Unit¶
- Objective-C: - (void)stop¶
- Swift: public func stop() -> Void¶
- C#: public virtual void stop()¶
close¶
Close. The component shall not be used after calling close.
- C: void easyar_ARKitCameraDevice_close(easyar_ARKitCameraDevice * This)¶
- C++17: void close()¶
- Traditional C++: void close()¶
- Java: public void close()¶
- Kotlin: fun close(): Unit¶
- Objective-C: - (void)close¶
- Swift: public func close() -> Void¶
- C#: public virtual void close()¶