InputFramePlayer Class¶
Description¶
Input frame player.
There is an input frame output port. It can be used to get input frame from an EIF file. Refer to Overview _ .
All members of this class is thread-safe.
output¶
Output port.
- C: void easyar_InputFramePlayer_output(easyar_InputFramePlayer * This, easyar_InputFrameSource * * Return)¶
- Traditional C++: void output(InputFrameSource * * Return)¶
- Java: public @Nonnull InputFrameSource output()¶
- Kotlin: fun output(): InputFrameSource¶
- Objective-C: - (easyar_InputFrameSource *)output¶
- Swift: public func output() -> InputFrameSource¶
- C#: public virtual InputFrameSource output()¶
create¶
Creates an instance.
- C: void easyar_InputFramePlayer_create(easyar_InputFramePlayer * * Return)¶
- Traditional C++: static void create(InputFramePlayer * * Return)¶
- Java: public static @Nonnull InputFramePlayer create()¶
- Kotlin: companion object fun create(): InputFramePlayer¶
- Objective-C: + (easyar_InputFramePlayer *)create¶
- Swift: public static func create() -> InputFramePlayer¶
- C#: public static InputFramePlayer create()¶
start¶
Starts frame play.
- C: bool easyar_InputFramePlayer_start(easyar_InputFramePlayer * This, easyar_String * filePath)¶
- C++17: bool start(std::string filePath)¶
- Traditional C++: bool start(String * filePath)¶
- Java: public boolean start(java.lang.@Nonnull String filePath)¶
- Kotlin: fun start(filePath: String): Boolean¶
- Objective-C: - (bool)start:(NSString *)filePath¶
- Swift: public func start(_ filePath: String) -> Bool¶
- C#: public virtual bool start(string filePath)¶
stop¶
Stops frame play.
- C: void easyar_InputFramePlayer_stop(easyar_InputFramePlayer * This)¶
- C++17: void stop()¶
- Traditional C++: void stop()¶
- Java: public void stop()¶
- Kotlin: fun stop(): Unit¶
- Objective-C: - (void)stop¶
- Swift: public func stop() -> Void¶
- C#: public virtual void stop()¶