InputFrameSource Class¶
Description¶
Input frame output port.
It is used to expose output port for a component.
All members of this class is thread-safe.
setHandler¶
Sets data handler.
-
C:
void easyar_InputFrameSource_setHandler(easyar_InputFrameSource * This, easyar_OptionalOfFunctorOfVoidFromInputFrame handler)
¶
-
Traditional C++:
void setHandler(OptionalOfFunctorOfVoidFromInputFrame handler)
¶
-
Java:
public void setHandler(@Nullable FunctorOfVoidFromInputFrame handler)
¶
-
Kotlin:
fun setHandler(handler: FunctorOfVoidFromInputFrame?): Unit
¶
-
Objective-C:
- (void)setHandler:(void (^)(easyar_InputFrame *))handler
¶
-
Swift:
public func setHandler(_ handler: ((InputFrame) -> Void)?) -> Void
¶
-
C#:
public virtual void setHandler(Optional<Action<InputFrame>> handler)
¶
connect¶
Connects to input port.
-
C:
void easyar_InputFrameSource_connect(easyar_InputFrameSource * This, easyar_InputFrameSink * sink)
¶
-
Traditional C++:
void connect(InputFrameSink * sink)
¶
-
Java:
public void connect(@Nonnull InputFrameSink sink)
¶
-
Kotlin:
fun connect(sink: InputFrameSink): Unit
¶
-
Objective-C:
- (void)connect:(easyar_InputFrameSink *)sink
¶
-
Swift:
public func connect(_ sink: InputFrameSink) -> Void
¶
-
C#:
public virtual void connect(InputFrameSink sink)
¶
disconnect¶
Disconnects.
-
C:
void easyar_InputFrameSource_disconnect(easyar_InputFrameSource * This)
¶
-
C++17:
void disconnect()
¶
-
Traditional C++:
void disconnect()
¶
-
Java:
public void disconnect()
¶
-
Kotlin:
fun disconnect(): Unit
¶
-
Objective-C:
- (void)disconnect
¶
-
Swift:
public func disconnect() -> Void
¶
-
C#:
public virtual void disconnect()
¶