CameraDevice Class¶
Description¶
CameraDevice implements a camera device, which outputs InputFrame (including image, camera paramters, and timestamp). It is available on Windows, Mac, Android and iOS.
After open, start/stop can be invoked to start or stop data collection. start/stop will not change previous set camera parameters.
When the component is not needed anymore, call close function to close it. It shall not be used after calling close.
CameraDevice outputs InputFrame from inputFrameSource. inputFrameSource shall be connected to InputFrameSink for use. Refer to Overview _ .
bufferCapacity is the capacity of InputFrame buffer. If the count of InputFrame which has been output from the device and have not been released is more than this number, the device will not output new InputFrame , until previous InputFrame have been released. This may cause screen stuck. Refer to Overview _ .
Constructor¶
- C: void easyar_CameraDevice__ctor(easyar_CameraDevice * * Return)¶
- C++17: CameraDevice()¶
- Traditional C++: CameraDevice()¶
- Java: public CameraDevice()¶
- Kotlin: constructor()¶
- Objective-C: + (easyar_CameraDevice *) create¶
- Swift: public convenience init()¶
- C#: public CameraDevice()¶
isAvailable¶
Checks if the component is available. It returns true only on Windows, Mac, Android or iOS.
- C: bool easyar_CameraDevice_isAvailable(void)¶
- C++17: static bool isAvailable()¶
- Traditional C++: static bool isAvailable()¶
- Java: public static boolean isAvailable()¶
- Kotlin: companion object fun isAvailable(): Boolean¶
- Objective-C: + (bool)isAvailable¶
- Swift: public static func isAvailable() -> Bool¶
- C#: public static bool isAvailable()¶
androidCameraApiType¶
Gets current camera API (camera1 or camera2) on Android. camera1 is better for compatibility, but lacks some necessary information such as timestamp. camera2 has compatibility issues on some devices.
- C: easyar_AndroidCameraApiType easyar_CameraDevice_androidCameraApiType(easyar_CameraDevice * This)¶
- C++17: AndroidCameraApiType androidCameraApiType()¶
- Traditional C++: AndroidCameraApiType androidCameraApiType()¶
- Java: public int androidCameraApiType()¶
- Kotlin: fun androidCameraApiType(): Int¶
- Objective-C: - (easyar_AndroidCameraApiType)androidCameraApiType¶
- Swift: public func androidCameraApiType() -> AndroidCameraApiType¶
- C#: public virtual AndroidCameraApiType androidCameraApiType()¶
setAndroidCameraApiType¶
Sets current camera API (camera1 or camera2) on Android. It must be called before calling openWithIndex, openWithSpecificType or openWithPreferredType, or it will not take effect.
It is recommended to use CameraDeviceSelector to create camera with camera API set to recommended based on primary algorithm to run.
- C: void easyar_CameraDevice_setAndroidCameraApiType(easyar_CameraDevice * This, easyar_AndroidCameraApiType type)¶
- C++17: void setAndroidCameraApiType(AndroidCameraApiType type)¶
- Traditional C++: void setAndroidCameraApiType(AndroidCameraApiType type)¶
- Java: public void setAndroidCameraApiType(int type)¶
- Kotlin: fun setAndroidCameraApiType(type: Int): Unit¶
- Objective-C: - (void)setAndroidCameraApiType:(easyar_AndroidCameraApiType)type¶
- Swift: public func setAndroidCameraApiType(_ type: AndroidCameraApiType) -> Void¶
- C#: public virtual void setAndroidCameraApiType(AndroidCameraApiType type)¶
bufferCapacity¶
InputFrame buffer capacity. The default is 8.
- C: int easyar_CameraDevice_bufferCapacity(const easyar_CameraDevice * This)¶
- C++17: int bufferCapacity()¶
- Traditional C++: int bufferCapacity()¶
- Java: public int bufferCapacity()¶
- Kotlin: fun bufferCapacity(): Int¶
- Objective-C: - (int)bufferCapacity¶
- Swift: public func bufferCapacity() -> Int32¶
- C#: public virtual int bufferCapacity()¶
setBufferCapacity¶
Sets InputFrame buffer capacity.
- C: void easyar_CameraDevice_setBufferCapacity(easyar_CameraDevice * This, int capacity)¶
- C++17: void setBufferCapacity(int capacity)¶
- Traditional C++: void setBufferCapacity(int capacity)¶
- Java: public void setBufferCapacity(int capacity)¶
- Kotlin: fun setBufferCapacity(capacity: Int): Unit¶
- Objective-C: - (void)setBufferCapacity:(int)capacity¶
- Swift: public func setBufferCapacity(_ capacity: Int32) -> Void¶
- C#: public virtual void setBufferCapacity(int capacity)¶
inputFrameSource¶
InputFrame output port.
- C: void easyar_CameraDevice_inputFrameSource(easyar_CameraDevice * This, easyar_InputFrameSource * * Return)¶
- Traditional C++: void inputFrameSource(InputFrameSource * * Return)¶
- Java: public @Nonnull InputFrameSource inputFrameSource()¶
- Kotlin: fun inputFrameSource(): InputFrameSource¶
- Objective-C: - (easyar_InputFrameSource *)inputFrameSource¶
- Swift: public func inputFrameSource() -> InputFrameSource¶
- C#: public virtual InputFrameSource inputFrameSource()¶
setStateChangedCallback¶
Sets callback on state change to notify state of camera disconnection or preemption. It is only available on Windows.
- C: void easyar_CameraDevice_setStateChangedCallback(easyar_CameraDevice * This, easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromCameraState stateChangedCallback)¶
- Traditional C++: void setStateChangedCallback(CallbackScheduler * callbackScheduler, OptionalOfFunctorOfVoidFromCameraState stateChangedCallback)¶
- Java: public void setStateChangedCallback(@Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromCameraState stateChangedCallback)¶
- Kotlin: fun setStateChangedCallback(callbackScheduler: CallbackScheduler, stateChangedCallback: FunctorOfVoidFromCameraState?): Unit¶
- Objective-C: - (void)setStateChangedCallback:(easyar_CallbackScheduler *)callbackScheduler stateChangedCallback:(void (^)(easyar_CameraState))stateChangedCallback¶
- Swift: public func setStateChangedCallback(_ callbackScheduler: CallbackScheduler, _ stateChangedCallback: ((CameraState) -> Void)?) -> Void¶
- C#: public virtual void setStateChangedCallback(CallbackScheduler callbackScheduler, Optional<Action<CameraState>> stateChangedCallback)¶
requestPermissions¶
Requests camera permission from operating system. You can call this function or request permission directly from operating system. It is only available on Android and iOS. On other platforms, it will call the callback directly with status being granted. This function need to be called from the UI thread.
- C: void easyar_CameraDevice_requestPermissions(easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromPermissionStatusAndString permissionCallback)¶
- Traditional C++: static void requestPermissions(CallbackScheduler * callbackScheduler, OptionalOfFunctorOfVoidFromPermissionStatusAndString permissionCallback)¶
- Java: public static void requestPermissions(@Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromPermissionStatusAndString permissionCallback)¶
- Kotlin: companion object fun requestPermissions(callbackScheduler: CallbackScheduler, permissionCallback: FunctorOfVoidFromPermissionStatusAndString?): Unit¶
- Objective-C: + (void)requestPermissions:(easyar_CallbackScheduler *)callbackScheduler permissionCallback:(void (^)(easyar_PermissionStatus status, NSString * value))permissionCallback¶
- Swift: public static func requestPermissions(_ callbackScheduler: CallbackScheduler, _ permissionCallback: ((PermissionStatus, String) -> Void)?) -> Void¶
- C#: public static void requestPermissions(CallbackScheduler callbackScheduler, Optional<Action<PermissionStatus, string>> permissionCallback)¶
cameraCount¶
Gets count of cameras recognized by the operating system.
- C: int easyar_CameraDevice_cameraCount(void)¶
- C++17: static int cameraCount()¶
- Traditional C++: static int cameraCount()¶
- Java: public static int cameraCount()¶
- Kotlin: companion object fun cameraCount(): Int¶
- Objective-C: + (int)cameraCount¶
- Swift: public static func cameraCount() -> Int32¶
- C#: public static int cameraCount()¶
openWithIndex¶
Opens a camera by index.
- C: bool easyar_CameraDevice_openWithIndex(easyar_CameraDevice * This, int cameraIndex)¶
- C++17: bool openWithIndex(int cameraIndex)¶
- Traditional C++: bool openWithIndex(int cameraIndex)¶
- Java: public boolean openWithIndex(int cameraIndex)¶
- Kotlin: fun openWithIndex(cameraIndex: Int): Boolean¶
- Objective-C: - (bool)openWithIndex:(int)cameraIndex¶
- Swift: public func openWithIndex(_ cameraIndex: Int32) -> Bool¶
- C#: public virtual bool openWithIndex(int cameraIndex)¶
openWithSpecificType¶
Opens a camera by specific camera device type. If no camera is matched, false will be returned. On Mac, camera device types can not be distinguished.
- C: bool easyar_CameraDevice_openWithSpecificType(easyar_CameraDevice * This, easyar_CameraDeviceType type)¶
- C++17: bool openWithSpecificType(CameraDeviceType type)¶
- Traditional C++: bool openWithSpecificType(CameraDeviceType type)¶
- Java: public boolean openWithSpecificType(int type)¶
- Kotlin: fun openWithSpecificType(type: Int): Boolean¶
- Objective-C: - (bool)openWithSpecificType:(easyar_CameraDeviceType)type¶
- Swift: public func openWithSpecificType(_ type: CameraDeviceType) -> Bool¶
- C#: public virtual bool openWithSpecificType(CameraDeviceType type)¶
openWithPreferredType¶
Opens a camera by camera device type. If no camera is matched, the first camera will be used.
- C: bool easyar_CameraDevice_openWithPreferredType(easyar_CameraDevice * This, easyar_CameraDeviceType type)¶
- C++17: bool openWithPreferredType(CameraDeviceType type)¶
- Traditional C++: bool openWithPreferredType(CameraDeviceType type)¶
- Java: public boolean openWithPreferredType(int type)¶
- Kotlin: fun openWithPreferredType(type: Int): Boolean¶
- Objective-C: - (bool)openWithPreferredType:(easyar_CameraDeviceType)type¶
- Swift: public func openWithPreferredType(_ type: CameraDeviceType) -> Bool¶
- C#: public virtual bool openWithPreferredType(CameraDeviceType type)¶
start¶
Starts video stream capture.
- C: bool easyar_CameraDevice_start(easyar_CameraDevice * This)¶
- C++17: bool start()¶
- Traditional C++: bool start()¶
- Java: public boolean start()¶
- Kotlin: fun start(): Boolean¶
- Objective-C: - (bool)start¶
- Swift: public func start() -> Bool¶
- C#: public virtual bool start()¶
stop¶
Stops video stream capture. It will only stop capture and will not change previous set camera parameters and connection.
- C: void easyar_CameraDevice_stop(easyar_CameraDevice * This)¶
- C++17: void stop()¶
- Traditional C++: void stop()¶
- Java: public void stop()¶
- Kotlin: fun stop(): Unit¶
- Objective-C: - (void)stop¶
- Swift: public func stop() -> Void¶
- C#: public virtual void stop()¶
close¶
Close. The component shall not be used after calling close.
- C: void easyar_CameraDevice_close(easyar_CameraDevice * This)¶
- C++17: void close()¶
- Traditional C++: void close()¶
- Java: public void close()¶
- Kotlin: fun close(): Unit¶
- Objective-C: - (void)close¶
- Swift: public func close() -> Void¶
- C#: public virtual void close()¶
index¶
Camera index.
- C: int easyar_CameraDevice_index(const easyar_CameraDevice * This)¶
- C++17: int index()¶
- Traditional C++: int index()¶
- Java: public int index()¶
- Kotlin: fun index(): Int¶
- Objective-C: - (int)index¶
- Swift: public func index() -> Int32¶
- C#: public virtual int index()¶
type¶
Camera type.
- C: easyar_CameraDeviceType easyar_CameraDevice_type(const easyar_CameraDevice * This)¶
- C++17: CameraDeviceType type()¶
- Traditional C++: CameraDeviceType type()¶
- Java: public int type()¶
- Kotlin: fun type(): Int¶
- Objective-C: - (easyar_CameraDeviceType)type¶
- Swift: public func type() -> CameraDeviceType¶
- C#: public virtual CameraDeviceType type()¶
cameraParameters¶
Camera parameters, including image size, focal length, principal point, camera type and camera rotation against natural orientation. Call after a successful open.
- C: void easyar_CameraDevice_cameraParameters(easyar_CameraDevice * This, easyar_CameraParameters * * Return)¶
- Traditional C++: void cameraParameters(CameraParameters * * Return)¶
- Java: public @Nonnull CameraParameters cameraParameters()¶
- Kotlin: fun cameraParameters(): CameraParameters¶
- Objective-C: - (easyar_CameraParameters *)cameraParameters¶
- Swift: public func cameraParameters() -> CameraParameters¶
- C#: public virtual CameraParameters cameraParameters()¶
setCameraParameters¶
Sets camera parameters. Call after a successful open.
- C: void easyar_CameraDevice_setCameraParameters(easyar_CameraDevice * This, easyar_CameraParameters * cameraParameters)¶
- Traditional C++: void setCameraParameters(CameraParameters * cameraParameters)¶
- Java: public void setCameraParameters(@Nonnull CameraParameters cameraParameters)¶
- Kotlin: fun setCameraParameters(cameraParameters: CameraParameters): Unit¶
- Objective-C: - (void)setCameraParameters:(easyar_CameraParameters *)cameraParameters¶
- Swift: public func setCameraParameters(_ cameraParameters: CameraParameters) -> Void¶
- C#: public virtual void setCameraParameters(CameraParameters cameraParameters)¶
size¶
Gets the current preview size. Call after a successful open.
- C: easyar_Vec2I easyar_CameraDevice_size(const easyar_CameraDevice * This)¶
- C++17: Vec2I size()¶
- Traditional C++: Vec2I size()¶
- Java: public @Nonnull Vec2I size()¶
- Kotlin: fun size(): Vec2I¶
- Objective-C: - (easyar_Vec2I *)size¶
- Swift: public func size() -> Vec2I¶
- C#: public virtual Vec2I size()¶
supportedSizeCount¶
Gets the number of supported preview sizes. Call after a successful open.
- C: int easyar_CameraDevice_supportedSizeCount(const easyar_CameraDevice * This)¶
- C++17: int supportedSizeCount()¶
- Traditional C++: int supportedSizeCount()¶
- Java: public int supportedSizeCount()¶
- Kotlin: fun supportedSizeCount(): Int¶
- Objective-C: - (int)supportedSizeCount¶
- Swift: public func supportedSizeCount() -> Int32¶
- C#: public virtual int supportedSizeCount()¶
supportedSize¶
Gets the index-th supported preview size. It returns {0, 0} if index is out of range. Call after a successful open.
- C: easyar_Vec2I easyar_CameraDevice_supportedSize(const easyar_CameraDevice * This, int index)¶
- C++17: Vec2I supportedSize(int index)¶
- Traditional C++: Vec2I supportedSize(int index)¶
- Java: public @Nonnull Vec2I supportedSize(int index)¶
- Kotlin: fun supportedSize(index: Int): Vec2I¶
- Objective-C: - (easyar_Vec2I *)supportedSize:(int)index¶
- Swift: public func supportedSize(_ index: Int32) -> Vec2I¶
- C#: public virtual Vec2I supportedSize(int index)¶
setSize¶
Sets the preview size. The available nearest value will be selected. Call size to get the actual size. Call after a successful open. frameRateRange may change after calling setSize.
- C: bool easyar_CameraDevice_setSize(easyar_CameraDevice * This, easyar_Vec2I size)¶
- C++17: bool setSize(Vec2I size)¶
- Traditional C++: bool setSize(Vec2I size)¶
- Java: public boolean setSize(@Nonnull Vec2I size)¶
- Kotlin: fun setSize(size: Vec2I): Boolean¶
- Objective-C: - (bool)setSize:(easyar_Vec2I *)size¶
- Swift: public func setSize(_ size: Vec2I) -> Bool¶
- C#: public virtual bool setSize(Vec2I size)¶
supportedFrameRateRangeCount¶
Gets the number of supported frame rate ranges. Call after a successful open.
- C: int easyar_CameraDevice_supportedFrameRateRangeCount(const easyar_CameraDevice * This)¶
- C++17: int supportedFrameRateRangeCount()¶
- Traditional C++: int supportedFrameRateRangeCount()¶
- Java: public int supportedFrameRateRangeCount()¶
- Kotlin: fun supportedFrameRateRangeCount(): Int¶
- Objective-C: - (int)supportedFrameRateRangeCount¶
- Swift: public func supportedFrameRateRangeCount() -> Int32¶
- C#: public virtual int supportedFrameRateRangeCount()¶
supportedFrameRateRangeLower¶
Gets range lower bound of the index-th supported frame rate range. Call after a successful open.
- C: float easyar_CameraDevice_supportedFrameRateRangeLower(const easyar_CameraDevice * This, int index)¶
- C++17: float supportedFrameRateRangeLower(int index)¶
- Traditional C++: float supportedFrameRateRangeLower(int index)¶
- Java: public float supportedFrameRateRangeLower(int index)¶
- Kotlin: fun supportedFrameRateRangeLower(index: Int): Float¶
- Objective-C: - (float)supportedFrameRateRangeLower:(int)index¶
- Swift: public func supportedFrameRateRangeLower(_ index: Int32) -> Float¶
- C#: public virtual float supportedFrameRateRangeLower(int index)¶
supportedFrameRateRangeUpper¶
Gets range upper bound of the index-th supported frame rate range. Call after a successful open.
- C: float easyar_CameraDevice_supportedFrameRateRangeUpper(const easyar_CameraDevice * This, int index)¶
- C++17: float supportedFrameRateRangeUpper(int index)¶
- Traditional C++: float supportedFrameRateRangeUpper(int index)¶
- Java: public float supportedFrameRateRangeUpper(int index)¶
- Kotlin: fun supportedFrameRateRangeUpper(index: Int): Float¶
- Objective-C: - (float)supportedFrameRateRangeUpper:(int)index¶
- Swift: public func supportedFrameRateRangeUpper(_ index: Int32) -> Float¶
- C#: public virtual float supportedFrameRateRangeUpper(int index)¶
frameRateRange¶
Gets current index of frame rate range. Call after a successful open.
- C: int easyar_CameraDevice_frameRateRange(const easyar_CameraDevice * This)¶
- C++17: int frameRateRange()¶
- Traditional C++: int frameRateRange()¶
- Java: public int frameRateRange()¶
- Kotlin: fun frameRateRange(): Int¶
- Objective-C: - (int)frameRateRange¶
- Swift: public func frameRateRange() -> Int32¶
- C#: public virtual int frameRateRange()¶
setFrameRateRange¶
Sets current index of frame rate range. Call after a successful open.
- C: bool easyar_CameraDevice_setFrameRateRange(easyar_CameraDevice * This, int index)¶
- C++17: bool setFrameRateRange(int index)¶
- Traditional C++: bool setFrameRateRange(int index)¶
- Java: public boolean setFrameRateRange(int index)¶
- Kotlin: fun setFrameRateRange(index: Int): Boolean¶
- Objective-C: - (bool)setFrameRateRange:(int)index¶
- Swift: public func setFrameRateRange(_ index: Int32) -> Bool¶
- C#: public virtual bool setFrameRateRange(int index)¶
setFlashTorchMode¶
Sets flash torch mode to on. Call after a successful open.
- C: bool easyar_CameraDevice_setFlashTorchMode(easyar_CameraDevice * This, bool on)¶
- C++17: bool setFlashTorchMode(bool on)¶
- Traditional C++: bool setFlashTorchMode(bool on)¶
- Java: public boolean setFlashTorchMode(boolean on)¶
- Kotlin: fun setFlashTorchMode(on: Boolean): Boolean¶
- Objective-C: - (bool)setFlashTorchMode:(bool)on¶
- Swift: public func setFlashTorchMode(_ on: Bool) -> Bool¶
- C#: public virtual bool setFlashTorchMode(bool on)¶
setFocusMode¶
Sets focus mode to focusMode. Call after a successful open.
- C: bool easyar_CameraDevice_setFocusMode(easyar_CameraDevice * This, easyar_CameraDeviceFocusMode focusMode)¶
- C++17: bool setFocusMode(CameraDeviceFocusMode focusMode)¶
- Traditional C++: bool setFocusMode(CameraDeviceFocusMode focusMode)¶
- Java: public boolean setFocusMode(int focusMode)¶
- Kotlin: fun setFocusMode(focusMode: Int): Boolean¶
- Objective-C: - (bool)setFocusMode:(easyar_CameraDeviceFocusMode)focusMode¶
- Swift: public func setFocusMode(_ focusMode: CameraDeviceFocusMode) -> Bool¶
- C#: public virtual bool setFocusMode(CameraDeviceFocusMode focusMode)¶
autoFocus¶
Does auto focus once. Call after start. It is only available when FocusMode is Normal or Macro.
- C: bool easyar_CameraDevice_autoFocus(easyar_CameraDevice * This)¶
- C++17: bool autoFocus()¶
- Traditional C++: bool autoFocus()¶
- Java: public boolean autoFocus()¶
- Kotlin: fun autoFocus(): Boolean¶
- Objective-C: - (bool)autoFocus¶
- Swift: public func autoFocus() -> Bool¶
- C#: public virtual bool autoFocus()¶