OutputFrameBuffer Class¶
Description¶
Output frame buffer.
There is an output frame input port and output frame fetching function. It can be used to convert output frame fetching from asynchronous pattern to synchronous polling pattern, which fits frame by frame rendering.
OutputFrameBuffer occupies one buffer of camera. Use setBufferCapacity of camera to set an amount of buffers that is not less than the sum of amount of buffers occupied by all components. Refer to Overview .
All members of this class is thread-safe.
input¶
Input port.
- C
void easyar_OutputFrameBuffer_input(easyar_OutputFrameBuffer * This, easyar_OutputFrameSink * * Return)
- C++
std::shared_ptr<OutputFrameSink> input()
- Java
public @Nonnull OutputFrameSink input()
- Kotlin
fun input(): OutputFrameSink
- Objective-C
- (easyar_OutputFrameSink *)input
- Swift
public func input() -> OutputFrameSink
- C#
public virtual OutputFrameSink input()
bufferRequirement¶
Camera buffers occupied in this component.
- C
int easyar_OutputFrameBuffer_bufferRequirement(easyar_OutputFrameBuffer * This)
- C++
int bufferRequirement()
- Java
public int bufferRequirement()
- Kotlin
fun bufferRequirement(): Int
- Objective-C
- (int)bufferRequirement
- Swift
public func bufferRequirement() -> Int32
- C#
public virtual int bufferRequirement()
signalOutput¶
Output port for frame arrival. It can be connected to InputFrameThrottler.signalInput .
- C
void easyar_OutputFrameBuffer_signalOutput(easyar_OutputFrameBuffer * This, easyar_SignalSource * * Return)
- C++
std::shared_ptr<SignalSource> signalOutput()
- Java
public @Nonnull SignalSource signalOutput()
- Kotlin
fun signalOutput(): SignalSource
- Objective-C
- (easyar_SignalSource *)signalOutput
- Swift
public func signalOutput() -> SignalSource
- C#
public virtual SignalSource signalOutput()
peek¶
Fetches the most recent OutputFrame .
- C
void easyar_OutputFrameBuffer_peek(easyar_OutputFrameBuffer * This, easyar_OptionalOfOutputFrame * Return)
- C++
std::optional<std::shared_ptr<OutputFrame>> peek()
- Java
public @Nullable OutputFrame peek()
- Kotlin
fun peek(): OutputFrame?
- Objective-C
- (easyar_OutputFrame *)peek
- Swift
public func peek() -> OutputFrame?
- C#
public virtual Optional<OutputFrame> peek()
create¶
Creates an instance.
- C
void easyar_OutputFrameBuffer_create(easyar_OutputFrameBuffer * * Return)
- C++
static std::shared_ptr<OutputFrameBuffer> create()
- Java
public static @Nonnull OutputFrameBuffer create()
- Kotlin
companion object fun create(): OutputFrameBuffer
- Objective-C
+ (easyar_OutputFrameBuffer *)create
- Swift
public static func create() -> OutputFrameBuffer
- C#
public static OutputFrameBuffer create()
pause¶
Pauses output of OutputFrame . After execution, all results of OutputFrameBuffer.peek will be empty. OutputFrameBuffer.signalOutput is not affected.
- C
void easyar_OutputFrameBuffer_pause(easyar_OutputFrameBuffer * This)
- C++
void pause()
- Java
public void pause()
- Kotlin
fun pause(): Unit
- Objective-C
- (void)pause
- Swift
public func pause() -> Void
- C#
public virtual void pause()
resume¶
Resumes output of OutputFrame .
- C
void easyar_OutputFrameBuffer_resume(easyar_OutputFrameBuffer * This)
- C++
void resume()
- Java
public void resume()
- Kotlin
fun resume(): Unit
- Objective-C
- (void)resume
- Swift
public func resume() -> Void
- C#
public virtual void resume()