BlockInfo Record¶
Description¶
The dense reconstructed model is represented by triangle mesh, or simply denoted as mesh. Because mesh updates frequently, in order to ensure efficiency, the mesh of the whole reconstruction model is divided into many mesh blocks. A mesh block is composed of a cube about 1 meter long, with attributes such as vertices and indices.
BlockInfo is used to describe the content of a mesh block. (x, y, z) is the index of mesh block, the coordinates of a mesh block’s origin in world coordinate system can be obtained by multiplying (x, y, z) by the physical size of mesh block. You may filter the part you want to display in advance by the mesh block’s world coordinates for the sake of saving rendering time.
x¶
x in index (x, y, z) of mesh block.
- C
int x
- C++
int x
- Java
public int x
- Kotlin
public Int x
- Objective-C
@property (nonatomic) int x
- Swift
public var x: Int32
- C#
public int x
y¶
y in index (x, y, z) of mesh block.
- C
int y
- C++
int y
- Java
public int y
- Kotlin
public Int y
- Objective-C
@property (nonatomic) int y
- Swift
public var y: Int32
- C#
public int y
z¶
z in index (x, y, z) of mesh block.
- C
int z
- C++
int z
- Java
public int z
- Kotlin
public Int z
- Objective-C
@property (nonatomic) int z
- Swift
public var z: Int32
- C#
public int z
numOfVertex¶
Number of vertices in a mesh block.
- C
int numOfVertex
- C++
int numOfVertex
- Java
public int numOfVertex
- Kotlin
public Int numOfVertex
- Objective-C
@property (nonatomic) int numOfVertex
- Swift
public var numOfVertex: Int32
- C#
public int numOfVertex
startPointOfVertex¶
startPointOfVertex is the starting position of the vertex data stored in the vertex buffer, indicating from where the stored vertices belong to current mesh block. It is not equal to the number of bytes of the offset from the beginning of vertex buffer. The offset is startPointOfVertex*3*4 bytes.
- C
int startPointOfVertex
- C++
int startPointOfVertex
- Java
public int startPointOfVertex
- Kotlin
public Int startPointOfVertex
- Objective-C
@property (nonatomic) int startPointOfVertex
- Swift
public var startPointOfVertex: Int32
- C#
public int startPointOfVertex
numOfIndex¶
The number of indices in a mesh block. Each of three consecutive vertices form a triangle.
- C
int numOfIndex
- C++
int numOfIndex
- Java
public int numOfIndex
- Kotlin
public Int numOfIndex
- Objective-C
@property (nonatomic) int numOfIndex
- Swift
public var numOfIndex: Int32
- C#
public int numOfIndex
startPointOfIndex¶
Similar to startPointOfVertex. startPointOfIndex is the starting position of the index data stored in the index buffer, indicating from where the stored indices belong to current mesh block. It is not equal to the number of bytes of the offset from the beginning of index buffer. The offset is startPointOfIndex*3*4 bytes.
- C
int startPointOfIndex
- C++
int startPointOfIndex
- Java
public int startPointOfIndex
- Kotlin
public Int startPointOfIndex
- Objective-C
@property (nonatomic) int startPointOfIndex
- Swift
public var startPointOfIndex: Int32
- C#
public int startPointOfIndex
version¶
Version represents how many times the mesh block has updated. The larger the version, the newer the block. If the version of a mesh block increases after calling DenseSpatialMap.updateSceneMesh , it indicates that the mash block has changed.
- C
int version
- C++
int version
- Java
public int version
- Kotlin
public Int version
- Objective-C
@property (nonatomic) int version
- Swift
public var version: Int32
- C#
public int version