WorldRootController Class¶
Description¶
MonoBehaviour which controls the world root in the scene.
The world root is a virtual node, representing the relative node when the camera moves in a motion tracking system. It will be automatically generated to be the origin of the global coordinate system when needed if not manually set in the scene.
Enums¶
public enum WorldRootController.ActiveControlStrategy |
Strategy to control the GameObject .active. |
MonoBehaviour Messages¶
protected virtual void Start() |
Fields¶
ActiveControl¶
- C#
public WorldRootController.ActiveControlStrategy ActiveControl
Strategy to control the GameObject .active. If you are willing to control GameObject .active or there are other components controlling GameObject .active, make sure to set it to WorldRootController.ActiveControlStrategy.None .
Properties¶
TrackingStatus¶
- C#
public MotionTrackingStatus TrackingStatus { get; }
Motion tracking status at the moment.
Events¶
TrackingStatusChanged¶
- C#
public event Action< MotionTrackingStatus > TrackingStatusChanged
Motion tracking status change event.