SurfaceTargetController Class¶
Description¶
MonoBehaviour which controls surface target in the scene. The surface target is a virtual node, representing the relative node when the camera moves in surface tracking.
Properties¶
ActiveController¶
- C#
public ActiveController ActiveController { get; }
GameObject .activeSelf controller.
Set MonoBehaviour .enabled to false to turn off control.
IsTracked¶
- C#
public bool IsTracked { get; }
Is target being tracked.
Events¶
TargetFound¶
- C#
public event Action TargetFound
Tracking target found event.
TargetLost¶
- C#
public event Action TargetLost
Tracking target lost event.
Methods¶
AlignTo¶
- C#
public void AlignTo( Vector2 pointInView)
Sets the tracking target to a point on camera image. pointInView should be normalized to [0, 1]^2.
Only usable when it is SurfaceTrackerFrameFilter.Target .