DenseSpatialMapDepthRenderer Class¶
Description¶
MonoBehaviour which controls depth data render DenseSpatialMap in the scene. It does not work in URP for now.
MonoBehaviour Messages¶
private void OnEnable() |
private void OnDisable() |
private void OnDestroy() |
Fields¶
Shader¶
- C#
public Shader Shader
Shader to render depth texture.
Properties¶
RenderDepthCamera¶
- C#
public Camera RenderDepthCamera { get; set; }
Camera used to render depth texture.
MapMeshMaterial¶
- C#
public Material MapMeshMaterial { get; set; }
Material used to render mesh.