TargetController.ActiveControlStrategy Enum¶
Description¶
Strategy to control the GameObject .active.
Constant |
Value |
Description |
---|---|---|
HideWhenNotTracking |
0 |
Active is true when the target is tracked, false when not tracked. |
HideBeforeFirstFound |
1 |
False before the fist TargetController.TargetFound event, then true. |
None |
2 |
Do not control GameObject .active. |