ObjectTargetController Class

Description

MonoBehaviour which controls ObjectTarget in the scene, providing a few extensions in the Unity environment. Use ObjectTargetController.Target directly when necessary.


Enums

public enum ObjectTargetController.DataSource

Target data source type.


Classes

public class ObjectTargetController.ObjFileSourceData

Obj file data for target creation.


MonoBehaviour Messages

protected override void Start()

protected virtual void Update()

protected virtual void OnDestroy()


Fields

SourceType

C#

public ObjectTargetController.DataSource SourceType

Target data source.

ObjFileSource

C#

public ObjectTargetController.ObjFileSourceData ObjFileSource

Obj file data source for target creation. Valid when ObjectTargetController.SourceType == ObjectTargetController.DataSource.ObjFile .

TargetSource

C#

public ObjectTarget TargetSource

Target source when using a target already created. Valid when ObjectTargetController.SourceType == ObjectTargetController.DataSource.Target .

ActiveControl

C#

public TargetController.ActiveControlStrategy ActiveControl

Strategy to control the GameObject .active. If you are willing to control GameObject .active or there are other components controlling GameObject .active, make sure to set it to TargetController.ActiveControlStrategy.None .


Properties

Target

C#

public ObjectTarget Target { get; }

EasyAR Sense API. Accessible after TargetAvailable event.

Tracker

C#

public ObjectTrackerFrameFilter Tracker { get; set; }

The ImageTrackerFrameFilter which loads the target after ObjectTargetController.TargetAvailable . When set to null, the target will be unloaded from tracker previously set. Modify at any time and takes effect immediately.

BoundingBox

C#

public List< Vector3 > BoundingBox { get; }

Bounding box of the target.

IsTracked

C#

public bool IsTracked { get; }

Is the target being tracked at the moment.

IsLoaded

C#

public bool IsLoaded { get; protected set; }

Is the target loaded by a tracker.


Events

TargetAvailable

C#

public event Action TargetAvailable

Event when ObjectTargetController.Target can be used.

TargetLoad

C#

public event Action< Target , bool> TargetLoad

Target load finish event. The bool value indicates the load success or not.

TargetUnload

C#

public event Action< Target , bool> TargetUnload

Target unload finish event. The bool value indicates the unload success or not.

TargetFound

C#

public event Action TargetFound

Target found event.

TargetLost

C#

public event Action TargetLost

Target lost event.