InputFrameRecorder Class¶
Description¶
Input frame recorder.
There is an input frame input port and an input frame output port. It can be used to record input frames into an EIF file. Refer to Overview _ .
All members of this class is thread-safe.
input¶
Input port.
- C
void easyar_InputFrameRecorder_input(easyar_InputFrameRecorder * This, easyar_InputFrameSink * * Return)
- C++17
std::shared_ptr<InputFrameSink> input()
- C++03(Deprecated)
void input(InputFrameSink * * Return)
- Java
public @Nonnull InputFrameSink input()
- Kotlin
fun input(): InputFrameSink
- Objective-C
- (easyar_InputFrameSink *)input
- Swift
public func input() -> InputFrameSink
- C#
public virtual InputFrameSink input()
bufferRequirement¶
Camera buffers occupied in this component.
- C
int easyar_InputFrameRecorder_bufferRequirement(easyar_InputFrameRecorder * This)
- C++17
int bufferRequirement()
- C++03(Deprecated)
int bufferRequirement()
- Java
public int bufferRequirement()
- Kotlin
fun bufferRequirement(): Int
- Objective-C
- (int)bufferRequirement
- Swift
public func bufferRequirement() -> Int32
- C#
public virtual int bufferRequirement()
output¶
Output port.
- C
void easyar_InputFrameRecorder_output(easyar_InputFrameRecorder * This, easyar_InputFrameSource * * Return)
- C++17
std::shared_ptr<InputFrameSource> output()
- C++03(Deprecated)
void output(InputFrameSource * * Return)
- Java
public @Nonnull InputFrameSource output()
- Kotlin
fun output(): InputFrameSource
- Objective-C
- (easyar_InputFrameSource *)output
- Swift
public func output() -> InputFrameSource
- C#
public virtual InputFrameSource output()
create¶
Creates an instance.
- C
void easyar_InputFrameRecorder_create(easyar_InputFrameRecorder * * Return)
- C++17
static std::shared_ptr<InputFrameRecorder> create()
- C++03(Deprecated)
static void create(InputFrameRecorder * * Return)
- Java
public static @Nonnull InputFrameRecorder create()
- Kotlin
companion object fun create(): InputFrameRecorder
- Objective-C
+ (easyar_InputFrameRecorder *)create
- Swift
public static func create() -> InputFrameRecorder
- C#
public static InputFrameRecorder create()
start¶
Starts frame recording. initialScreenRotation is the initial screen rotation when recording data, and it will be used in rendering for playback. The definition of screen rotation is the same as in CameraParameters .
- C
bool easyar_InputFrameRecorder_start(easyar_InputFrameRecorder * This, easyar_String * filePath, int initialScreenRotation)
- C++17
bool start(std::string filePath, int initialScreenRotation)
- C++03(Deprecated)
bool start(String * filePath, int initialScreenRotation)
- Java
public boolean start(java.lang.@Nonnull String filePath, int initialScreenRotation)
- Kotlin
fun start(filePath: String, initialScreenRotation: Int): Boolean
- Objective-C
- (bool)start:(NSString *)filePath initialScreenRotation:(int)initialScreenRotation
- Swift
public func start(_ filePath: String, _ initialScreenRotation: Int32) -> Bool
- C#
public virtual bool start(string filePath, int initialScreenRotation)
stop¶
Stops frame recording. It will only stop recording and will not affect connection.
- C
void easyar_InputFrameRecorder_stop(easyar_InputFrameRecorder * This)
- C++17
void stop()
- C++03(Deprecated)
void stop()
- Java
public void stop()
- Kotlin
fun stop(): Unit
- Objective-C
- (void)stop
- Swift
public func stop() -> Void
- C#
public virtual void stop()