TargetController.ActiveControlStrategy Enum¶
Description¶
Strategy to control the GameObject .active.
Constant  | 
Value  | 
Description  | 
|---|---|---|
HideWhenNotTracking  | 
0  | 
Active is true when the target is tracked, false when not tracked.  | 
HideBeforeFirstFound  | 
1  | 
False before the fist TargetController.TargetFound event, then true.  | 
None  | 
2  | 
Do not control GameObject .active.  |