FramePlayer Class

Description

MonoBehaviour which controls InputFramePlayer in the scene, providing a few extensions in the Unity environment. There is no need to use InputFramePlayer directly.


MonoBehaviour Messages

protected virtual void Awake()

protected override void OnEnable()

protected virtual void Start()

protected override void OnDisable()

protected virtual void OnDestroy()


Fields

FilePathType

C#

public WritablePathType FilePathType

File path type. Set before OnEnable or Start.

FilePath

C#

public string FilePath

File path. Set before OnEnable or Start.


Properties

IsCompleted

C#

public bool IsCompleted { get; }

Whether the playback is completed.

Length

C#

public float Length { get; }

Total expected playback time. The unit is second.

Time

C#

public float Time { get; }

Current time played.