OutputFrameBuffer Class

Description

Output frame buffer.

There is an output frame input port and output frame fetching function. It can be used to convert output frame fetching from asynchronous pattern to synchronous polling pattern, which fits frame by frame rendering.

OutputFrameBuffer occupies one buffer of camera. Use setBufferCapacity of camera to set an amount of buffers that is not less than the sum of amount of buffers occupied by all components. Refer to Overview _ .

All members of this class is thread-safe.

input

Input port.

C

void easyar_OutputFrameBuffer_input(easyar_OutputFrameBuffer * This, easyar_OutputFrameSink * * Return)

C++17

std::shared_ptr<OutputFrameSink> input()

C++03

void input(OutputFrameSink * * Return)

Java

public @Nonnull OutputFrameSink input()

Kotlin

fun input(): OutputFrameSink

Objective-C

- (easyar_OutputFrameSink *)input

Swift

public func input() -> OutputFrameSink

C#

public virtual OutputFrameSink input()

bufferRequirement

Camera buffers occupied in this component.

C

int easyar_OutputFrameBuffer_bufferRequirement(easyar_OutputFrameBuffer * This)

C++17

int bufferRequirement()

C++03

int bufferRequirement()

Java

public int bufferRequirement()

Kotlin

fun bufferRequirement(): Int

Objective-C

- (int)bufferRequirement

Swift

public func bufferRequirement() -> Int32

C#

public virtual int bufferRequirement()

signalOutput

Output port for frame arrival. It can be connected to InputFrameThrottler.signalInput .

C

void easyar_OutputFrameBuffer_signalOutput(easyar_OutputFrameBuffer * This, easyar_SignalSource * * Return)

C++17

std::shared_ptr<SignalSource> signalOutput()

C++03

void signalOutput(SignalSource * * Return)

Java

public @Nonnull SignalSource signalOutput()

Kotlin

fun signalOutput(): SignalSource

Objective-C

- (easyar_SignalSource *)signalOutput

Swift

public func signalOutput() -> SignalSource

C#

public virtual SignalSource signalOutput()

peek

Fetches the most recent OutputFrame .

C

void easyar_OutputFrameBuffer_peek(easyar_OutputFrameBuffer * This, easyar_OptionalOfOutputFrame * Return)

C++17

std::optional<std::shared_ptr<OutputFrame>> peek()

C++03

void peek(OutputFrame * * Return)

Java

public @Nullable OutputFrame peek()

Kotlin

fun peek(): OutputFrame?

Objective-C

- (easyar_OutputFrame *)peek

Swift

public func peek() -> OutputFrame?

C#

public virtual Optional<OutputFrame> peek()

create

Creates an instance.

C

void easyar_OutputFrameBuffer_create(easyar_OutputFrameBuffer * * Return)

C++17

static std::shared_ptr<OutputFrameBuffer> create()

C++03

static void create(OutputFrameBuffer * * Return)

Java

public static @Nonnull OutputFrameBuffer create()

Kotlin

companion object fun create(): OutputFrameBuffer

Objective-C

+ (easyar_OutputFrameBuffer *)create

Swift

public static func create() -> OutputFrameBuffer

C#

public static OutputFrameBuffer create()

pause

Pauses output of OutputFrame . After execution, all results of OutputFrameBuffer.peek will be empty. OutputFrameBuffer.signalOutput is not affected.

C

void easyar_OutputFrameBuffer_pause(easyar_OutputFrameBuffer * This)

C++17

void pause()

C++03

void pause()

Java

public void pause()

Kotlin

fun pause(): Unit

Objective-C

- (void)pause

Swift

public func pause() -> Void

C#

public virtual void pause()

resume

Resumes output of OutputFrame .

C

void easyar_OutputFrameBuffer_resume(easyar_OutputFrameBuffer * This)

C++17

void resume()

C++03

void resume()

Java

public void resume()

Kotlin

fun resume(): Unit

Objective-C

- (void)resume

Swift

public func resume() -> Void

C#

public virtual void resume()