CloudLocalizer Class¶
Description¶
CloudLocalizer implements cloud based localization.
isAvailable¶
Returns true.
- C
bool easyar_CloudLocalizer_isAvailable(void)
- C++
static bool isAvailable()
- Java
public static boolean isAvailable()
- Kotlin
companion object fun isAvailable(): Boolean
- Objective-C
+ (bool)isAvailable
- Swift
public static func isAvailable() -> Bool
- C#
public static bool isAvailable()
create¶
Creates an instance and connects to the server.
- C
void easyar_CloudLocalizer_create(easyar_String * server, easyar_String * apiKey, easyar_String * apiSecret, easyar_String * appId, easyar_CloudLocalizer * * Return)
- C++
static std::shared_ptr<CloudLocalizer> create(std::string server, std::string apiKey, std::string apiSecret, std::string appId)
- Java
public static @Nonnull CloudLocalizer create(java.lang.@Nonnull String server, java.lang.@Nonnull String apiKey, java.lang.@Nonnull String apiSecret, java.lang.@Nonnull String appId)
- Kotlin
companion object fun create(server: String, apiKey: String, apiSecret: String, appId: String): CloudLocalizer
- Objective-C
+ (easyar_CloudLocalizer *)create:(NSString *)server apiKey:(NSString *)apiKey apiSecret:(NSString *)apiSecret appId:(NSString *)appId
- Swift
public static func create(_ server: String, _ apiKey: String, _ apiSecret: String, _ appId: String) -> CloudLocalizer
- C#
public static CloudLocalizer create(string server, string apiKey, string apiSecret, string appId)
resolve¶
Send localization request.
Send InputFrame to resolve a cloud localization. InputFrame should have at least image data and camera parameters.
message input is a json string.
acceleration is optional which is the readings from device accelerometer.
location is optional which is the readings from device location manager.
- C
void easyar_CloudLocalizer_resolve(easyar_CloudLocalizer * This, easyar_InputFrame * inputFrame, easyar_String * message, easyar_OptionalOfVec3F acceleration, easyar_OptionalOfVec3D location, easyar_OptionalOfInt timeoutMilliseconds, easyar_CallbackScheduler * callbackScheduler, easyar_FunctorOfVoidFromCloudLocalizeResult callback)
- C++
void resolve(std::shared_ptr<InputFrame> inputFrame, std::string message, std::optional<Vec3F> acceleration, std::optional<Vec3D> location, std::optional<int> timeoutMilliseconds, std::shared_ptr<CallbackScheduler> callbackScheduler, std::function<void(std::shared_ptr<CloudLocalizeResult>)> callback)
- Java
public void resolve(@Nonnull InputFrame inputFrame, java.lang.@Nonnull String message, @Nullable Vec3F acceleration, @Nullable Vec3D location, java.lang.@Nullable Integer timeoutMilliseconds, @Nonnull CallbackScheduler callbackScheduler, @Nonnull FunctorOfVoidFromCloudLocalizeResult callback)
- Kotlin
fun resolve(inputFrame: InputFrame, message: String, acceleration: Vec3F?, location: Vec3D?, timeoutMilliseconds: Int?, callbackScheduler: CallbackScheduler, callback: FunctorOfVoidFromCloudLocalizeResult): Unit
- Objective-C
- (void)resolve:(easyar_InputFrame *)inputFrame message:(NSString *)message acceleration:(easyar_Vec3F *)acceleration location:(easyar_Vec3D *)location timeoutMilliseconds:(NSNumber *)timeoutMilliseconds callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler callback:(void (^)(easyar_CloudLocalizeResult * result))callback
- Swift
public func resolve(_ inputFrame: InputFrame, _ message: String, _ acceleration: Vec3F?, _ location: Vec3D?, _ timeoutMilliseconds: Int32?, _ callbackScheduler: CallbackScheduler, _ callback: @escaping (CloudLocalizeResult) -> Void) -> Void
- C#
public virtual void resolve(InputFrame inputFrame, string message, Optional<Vec3F> acceleration, Optional<Vec3D> location, Optional<int> timeoutMilliseconds, CallbackScheduler callbackScheduler, Action<CloudLocalizeResult> callback)
close¶
Stops the localization and closes connection. The component shall not be used after calling close.
- C
void easyar_CloudLocalizer_close(easyar_CloudLocalizer * This)
- C++
void close()
- Java
public void close()
- Kotlin
fun close(): Unit
- Objective-C
- (void)close
- Swift
public func close() -> Void
- C#
public virtual void close()