SurfaceTrackerResult Class

This type is an EasyAR Sense API in C#: SurfaceTrackerResult . Some descriptions may not apply to Unity environment on this page.

Some parts of the Sense API may have already been wrapped into Unity components, and directly usages may not be necessary.

Description

Result of SurfaceTracker .


Methods

transform

C#

public virtual Matrix44F transform()

Camera transform against world coordinate system. Camera coordinate system and world coordinate system are all right-handed. For the camera coordinate system, the origin is the optical center, x-right, y-up, and z in the direction of light going into camera. (The right and up, on mobile devices, is the right and up when the device is in the natural orientation.) For the world coordinate system, y is up (to the opposite of gravity). The data arrangement is row-major, not like OpenGL’s column-major.