InputFrameThrottler Class¶
Description¶
Input frame throttler.
There is a input frame input port and a input frame output port. It can be used to prevent incoming frames from entering algorithm components when they have not finished handling previous workload.
InputFrameThrottler occupies one buffer of camera. Use setBufferCapacity of camera to set an amount of buffers that is not less than the sum of amount of buffers occupied by all components. Refer to Overview _ .
All members of this class is thread-safe.
It shall be noticed that connections and disconnections to signalInput shall not be performed during the flowing of data, or it may stuck in a state that no frame can be output. (It is recommended to complete dataflow connection before start a camera.)
input¶
Input port.
- C
 void easyar_InputFrameThrottler_input(easyar_InputFrameThrottler * This, easyar_InputFrameSink * * Return)
- C++17
 std::shared_ptr<InputFrameSink> input()
- C++03
 void input(InputFrameSink * * Return)
- Java
 public @Nonnull InputFrameSink input()
- Kotlin
 fun input(): InputFrameSink
- Objective-C
 - (easyar_InputFrameSink *)input
- Swift
 public func input() -> InputFrameSink
- C#
 public virtual InputFrameSink input()
bufferRequirement¶
Camera buffers occupied in this component.
- C
 int easyar_InputFrameThrottler_bufferRequirement(easyar_InputFrameThrottler * This)
- C++17
 int bufferRequirement()
- C++03
 int bufferRequirement()
- Java
 public int bufferRequirement()
- Kotlin
 fun bufferRequirement(): Int
- Objective-C
 - (int)bufferRequirement
- Swift
 public func bufferRequirement() -> Int32
- C#
 public virtual int bufferRequirement()
output¶
Output port.
- C
 void easyar_InputFrameThrottler_output(easyar_InputFrameThrottler * This, easyar_InputFrameSource * * Return)
- C++17
 std::shared_ptr<InputFrameSource> output()
- C++03
 void output(InputFrameSource * * Return)
- Java
 public @Nonnull InputFrameSource output()
- Kotlin
 fun output(): InputFrameSource
- Objective-C
 - (easyar_InputFrameSource *)output
- Swift
 public func output() -> InputFrameSource
- C#
 public virtual InputFrameSource output()
signalInput¶
Input port for clearance signal.
- C
 void easyar_InputFrameThrottler_signalInput(easyar_InputFrameThrottler * This, easyar_SignalSink * * Return)
- C++17
 std::shared_ptr<SignalSink> signalInput()
- C++03
 void signalInput(SignalSink * * Return)
- Java
 public @Nonnull SignalSink signalInput()
- Kotlin
 fun signalInput(): SignalSink
- Objective-C
 - (easyar_SignalSink *)signalInput
- Swift
 public func signalInput() -> SignalSink
- C#
 public virtual SignalSink signalInput()
create¶
Creates an instance.
- C
 void easyar_InputFrameThrottler_create(easyar_InputFrameThrottler * * Return)
- C++17
 static std::shared_ptr<InputFrameThrottler> create()
- C++03
 static void create(InputFrameThrottler * * Return)
- Java
 public static @Nonnull InputFrameThrottler create()
- Kotlin
 companion object fun create(): InputFrameThrottler
- Objective-C
 + (easyar_InputFrameThrottler *)create
- Swift
 public static func create() -> InputFrameThrottler
- C#
 public static InputFrameThrottler create()