InputFramePlayer Class¶
Description¶
Input frame player.
There is an input frame output port. It can be used to get input frame from an EIF file. Refer to Overview _ .
All members of this class is thread-safe.
output¶
Output port.
- C
void easyar_InputFramePlayer_output(easyar_InputFramePlayer * This, easyar_InputFrameSource * * Return)
- C++17
std::shared_ptr<InputFrameSource> output()
- C++03
void output(InputFrameSource * * Return)
- Java
public @Nonnull InputFrameSource output()
- Kotlin
fun output(): InputFrameSource
- Objective-C
- (easyar_InputFrameSource *)output
- Swift
public func output() -> InputFrameSource
- C#
public virtual InputFrameSource output()
create¶
Creates an instance.
- C
void easyar_InputFramePlayer_create(easyar_InputFramePlayer * * Return)
- C++17
static std::shared_ptr<InputFramePlayer> create()
- C++03
static void create(InputFramePlayer * * Return)
- Java
public static @Nonnull InputFramePlayer create()
- Kotlin
companion object fun create(): InputFramePlayer
- Objective-C
+ (easyar_InputFramePlayer *)create
- Swift
public static func create() -> InputFramePlayer
- C#
public static InputFramePlayer create()
start¶
Starts frame play.
- C
bool easyar_InputFramePlayer_start(easyar_InputFramePlayer * This, easyar_String * filePath)
- C++17
bool start(std::string filePath)
- C++03
bool start(String * filePath)
- Java
public boolean start(java.lang.@Nonnull String filePath)
- Kotlin
fun start(filePath: String): Boolean
- Objective-C
- (bool)start:(NSString *)filePath
- Swift
public func start(_ filePath: String) -> Bool
- C#
public virtual bool start(string filePath)
stop¶
Stops frame play.
- C
void easyar_InputFramePlayer_stop(easyar_InputFramePlayer * This)
- C++17
void stop()
- C++03
void stop()
- Java
public void stop()
- Kotlin
fun stop(): Unit
- Objective-C
- (void)stop
- Swift
public func stop() -> Void
- C#
public virtual void stop()