ProximityLocationResultSink Class¶
This type is an EasyAR Sense API in C#: ProximityLocationResultSink . Some descriptions may not apply to Unity environment on this page.
This type is fully wrapped into Unity components: MegaBlockTrackerFrameFilter MegaLandmarkTrackerFrameFilter . There is no need to use this type directly.
Description¶
Proximity location result input port.
It is used to expose input port for a component.
All members of this class is thread-safe.
Methods¶
handle¶
- C#
public virtual void handle( ProximityLocationResult inputData)
Input data.