ProximityLocationResultSink Class

This type is an EasyAR Sense API in C#: ProximityLocationResultSink . Some descriptions may not apply to Unity environment on this page.

This type is fully wrapped into Unity components: MegaBlockTrackerFrameFilter MegaLandmarkTrackerFrameFilter . There is no need to use this type directly.

Description

Proximity location result input port.

It is used to expose input port for a component.

All members of this class is thread-safe.


Methods

handle

C#

public virtual void handle( ProximityLocationResult inputData)

Input data.