TargetInstance is the tracked target by trackers.
void easyar_TargetInstance__ctor(easyar_TargetInstance * * Return)
+ (easyar_TargetInstance *) create
public convenience init()
Returns current status of the tracked target. Usually you can check if the status equals TargetStatus.Tracked to determine current status of the target.
Gets the raw target. It will return the same Target you loaded into a tracker if it was previously loaded into the tracker.
void easyar_TargetInstance_target(const easyar_TargetInstance * This, easyar_OptionalOfTarget * Return)
public @Nullable Target target()
fun target(): Target?
- (easyar_Target *)target
public func target() -> Target?
public virtual Optional<Target> target()
Returns current pose of the tracked target. Camera coordinate system and target coordinate system are all right-handed. For the camera coordinate system, the origin is the optical center, x-right, y-up, and z in the direction of light going into camera. (The right and up, is right and up in the camera image, which can be different from these in the natural orientation of the device.) The data arrangement is row-major, not like OpenGL's column-major.