SceneMesh Class¶
Description¶
SceneMesh is used to manage and preserve the results of DenseSpatialMap .
There are two kinds of meshes saved in SceneMesh, one is the mesh of the whole reconstructed scene, hereinafter referred to as meshAll, the other is the recently updated mesh, hereinafter referred to as meshUpdated. meshAll is a whole mesh, including all vertex data and index data, etc. meshUpdated is composed of several mesh block s, each mesh block is a cube, which contains the mesh formed by the object surface in the corresponding cube space.
meshAll is available only when the DenseSpatialMap.updateSceneMesh method is called specifying that all meshes need to be updated. If meshAll has been updated previously and not updated in recent times, the data in meshAll is remain the same.
getNumOfVertexAll¶
Get the number of vertices in meshAll.
- C
 int easyar_SceneMesh_getNumOfVertexAll(easyar_SceneMesh * This)
- C++
 int getNumOfVertexAll()
- Java
 public int getNumOfVertexAll()
- Kotlin
 fun getNumOfVertexAll(): Int
- Objective-C
 - (int)getNumOfVertexAll
- Swift
 public func getNumOfVertexAll() -> Int32
- C#
 public virtual int getNumOfVertexAll()
getNumOfIndexAll¶
Get the number of indices in meshAll. Since every 3 indices form a triangle, the returned value should be a multiple of 3.
- C
 int easyar_SceneMesh_getNumOfIndexAll(easyar_SceneMesh * This)
- C++
 int getNumOfIndexAll()
- Java
 public int getNumOfIndexAll()
- Kotlin
 fun getNumOfIndexAll(): Int
- Objective-C
 - (int)getNumOfIndexAll
- Swift
 public func getNumOfIndexAll() -> Int32
- C#
 public virtual int getNumOfIndexAll()
getVerticesAll¶
Get the position component of the vertices in meshAll (in the world coordinate system). The position of a vertex is described by three coordinates (x, y, z) in meters. The position data are stored tightly in Buffer by x1, y1, z1, x2, y2, z2, … Each component is of float type.
- C
 void easyar_SceneMesh_getVerticesAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
- C++
 std::shared_ptr<Buffer> getVerticesAll()
- Java
 public @Nonnull Buffer getVerticesAll()
- Kotlin
 fun getVerticesAll(): Buffer
- Objective-C
 - (easyar_Buffer *)getVerticesAll
- Swift
 public func getVerticesAll() -> Buffer
- C#
 public virtual Buffer getVerticesAll()
getNormalsAll¶
Get the normal component of vertices in meshAll. The normal of a vertex is described by three components (nx, ny, nz). The normal is normalized, that is, the length is 1. Normal data are stored tightly in Buffer by nx1, ny1, nz1, nx2, ny2, nz2,…. Each component is of float type.
- C
 void easyar_SceneMesh_getNormalsAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
- C++
 std::shared_ptr<Buffer> getNormalsAll()
- Java
 public @Nonnull Buffer getNormalsAll()
- Kotlin
 fun getNormalsAll(): Buffer
- Objective-C
 - (easyar_Buffer *)getNormalsAll
- Swift
 public func getNormalsAll() -> Buffer
- C#
 public virtual Buffer getNormalsAll()
getIndicesAll¶
Get the index data in meshAll. Each triangle is composed of three indices (ix, iy, iz). Indices are stored tightly in Buffer by ix1, iy1, iz1, ix2, iy2, iz2,… Each component is of int32 type.
- C
 void easyar_SceneMesh_getIndicesAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
- C++
 std::shared_ptr<Buffer> getIndicesAll()
- Java
 public @Nonnull Buffer getIndicesAll()
- Kotlin
 fun getIndicesAll(): Buffer
- Objective-C
 - (easyar_Buffer *)getIndicesAll
- Swift
 public func getIndicesAll() -> Buffer
- C#
 public virtual Buffer getIndicesAll()
getNumOfVertexIncremental¶
Get the number of vertices in meshUpdated.
- C
 int easyar_SceneMesh_getNumOfVertexIncremental(easyar_SceneMesh * This)
- C++
 int getNumOfVertexIncremental()
- Java
 public int getNumOfVertexIncremental()
- Kotlin
 fun getNumOfVertexIncremental(): Int
- Objective-C
 - (int)getNumOfVertexIncremental
- Swift
 public func getNumOfVertexIncremental() -> Int32
- C#
 public virtual int getNumOfVertexIncremental()
getNumOfIndexIncremental¶
Get the number of indices in meshUpdated. Since every 3 indices form a triangle, the returned value should be a multiple of 3.
- C
 int easyar_SceneMesh_getNumOfIndexIncremental(easyar_SceneMesh * This)
- C++
 int getNumOfIndexIncremental()
- Java
 public int getNumOfIndexIncremental()
- Kotlin
 fun getNumOfIndexIncremental(): Int
- Objective-C
 - (int)getNumOfIndexIncremental
- Swift
 public func getNumOfIndexIncremental() -> Int32
- C#
 public virtual int getNumOfIndexIncremental()
getVerticesIncremental¶
Get the position component of the vertices in meshUpdated (in the world coordinate system). The position of a vertex is described by three coordinates (x, y, z) in meters. The position data are stored tightly in Buffer by x1, y1, z1, x2, y2, z2, … Each component is of float type.
- C
 void easyar_SceneMesh_getVerticesIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
- C++
 std::shared_ptr<Buffer> getVerticesIncremental()
- Java
 public @Nonnull Buffer getVerticesIncremental()
- Kotlin
 fun getVerticesIncremental(): Buffer
- Objective-C
 - (easyar_Buffer *)getVerticesIncremental
- Swift
 public func getVerticesIncremental() -> Buffer
- C#
 public virtual Buffer getVerticesIncremental()
getNormalsIncremental¶
Get the normal component of vertices in meshUpdated. The normal of a vertex is described by three components (nx, ny, nz). The normal is normalized, that is, the length is 1. Normal data are stored tightly in Buffer by nx1, ny1, nz1, nx2, ny2, nz2,…. Each component is of float type.
- C
 void easyar_SceneMesh_getNormalsIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
- C++
 std::shared_ptr<Buffer> getNormalsIncremental()
- Java
 public @Nonnull Buffer getNormalsIncremental()
- Kotlin
 fun getNormalsIncremental(): Buffer
- Objective-C
 - (easyar_Buffer *)getNormalsIncremental
- Swift
 public func getNormalsIncremental() -> Buffer
- C#
 public virtual Buffer getNormalsIncremental()
getIndicesIncremental¶
Get the index data in meshUpdated. Each triangle is composed of three indices (ix, iy, iz). Indices are stored tightly in Buffer by ix1, iy1, iz1, ix2, iy2, iz2,… Each component is of int32 type.
- C
 void easyar_SceneMesh_getIndicesIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
- C++
 std::shared_ptr<Buffer> getIndicesIncremental()
- Java
 public @Nonnull Buffer getIndicesIncremental()
- Kotlin
 fun getIndicesIncremental(): Buffer
- Objective-C
 - (easyar_Buffer *)getIndicesIncremental
- Swift
 public func getIndicesIncremental() -> Buffer
- C#
 public virtual Buffer getIndicesIncremental()
getBlocksInfoIncremental¶
Gets the description object of mesh block in meshUpdate. The return value is an array of BlockInfo elements, each of which is a detailed description of a mesh block.
- C
 void easyar_SceneMesh_getBlocksInfoIncremental(easyar_SceneMesh * This, easyar_ListOfBlockInfo * * Return)
- C++
 std::vector<BlockInfo> getBlocksInfoIncremental()
- Java
 public java.util.@Nonnull ArrayList<@Nonnull BlockInfo> getBlocksInfoIncremental()
- Kotlin
 fun getBlocksInfoIncremental(): ArrayList<BlockInfo>
- Objective-C
 - (NSArray<easyar_BlockInfo *> *)getBlocksInfoIncremental
- Swift
 public func getBlocksInfoIncremental() -> [BlockInfo]
- C#
 public virtual List<BlockInfo> getBlocksInfoIncremental()
getBlockDimensionInMeters¶
Get the edge length of a mesh block in meters.
- C
 float easyar_SceneMesh_getBlockDimensionInMeters(easyar_SceneMesh * This)
- C++
 float getBlockDimensionInMeters()
- Java
 public float getBlockDimensionInMeters()
- Kotlin
 fun getBlockDimensionInMeters(): Float
- Objective-C
 - (float)getBlockDimensionInMeters
- Swift
 public func getBlockDimensionInMeters() -> Float
- C#
 public virtual float getBlockDimensionInMeters()