XROriginController Class

Description

MonoBehaviour which controls the XROrigin in the scene.

The XROrigin is a virtual node, representing the relative node when the camera moves in a motion tracking system. It will be automatically generated to be the origin of the global coordinate system when needed if not manually set in the scene.


Enums

public enum XROriginController.ActiveControlStrategy

Strategy to control the GameObject .active.


MonoBehaviour Messages

private void Awake()

private void Start()

private void OnDestroy()


Fields

ActiveControl

C#

public XROriginController.ActiveControlStrategy ActiveControl

Strategy to control the GameObject .active. If you are willing to control GameObject .active or there are other components controlling GameObject .active, make sure to set it to XROriginController.ActiveControlStrategy.None .


Properties

TrackingStatus

C#

public MotionTrackingStatus TrackingStatus { get; }

Motion tracking status at the moment.


Events

TrackingStatusChanged

C#

public event Action< MotionTrackingStatus > TrackingStatusChanged

Motion tracking status change event.