ImageTargetController Class

Description

MonoBehaviour which controls ImageTarget in the scene, providing a few extensions in the Unity environment. Use ImageTargetController.Target directly when necessary.

Target data will be loaded separately. It will start after session start. The full data loading will happen only once in the life time, if the session stops before load finish, it will be restarted in the next session start.


Enums

public enum ImageTargetController.DataSource

Target data source type.


Classes

public class ImageTargetController.ImageFileSourceData

Image data for target creation.

public class ImageTargetController.TargetDataFileSourceData

Target data for target creation. Target scale and name are defined in the etd file.

public class ImageTargetController.Texture2DSourceData

Texture2D data for target creation.


MonoBehaviour Messages

protected override void Start()

private void Update()

private void OnDestroy()


Fields

SourceType

C#

public ImageTargetController.DataSource SourceType

Target data source. Set before MonoBehaviour .Start.

ImageFileSource

C#

public ImageTargetController.ImageFileSourceData ImageFileSource

Image data source for target creation. Valid when ImageTargetController.SourceType == ImageTargetController.DataSource.ImageFile . Set before MonoBehaviour .Start.

TargetDataFileSource

C#

public ImageTargetController.TargetDataFileSourceData TargetDataFileSource

Target data source for target creation. Valid when ImageTargetController.SourceType == ImageTargetController.DataSource.TargetDataFile . Set before MonoBehaviour .Start.

Texture2DSource

C#

public ImageTargetController.Texture2DSourceData Texture2DSource

Texture2D data source for target creation. Valid when ImageTargetController.SourceType == ImageTargetController.DataSource.Texture2D . Set before MonoBehaviour .Start.

TargetSource

C#

public ImageTarget TargetSource

Target source when using a target already created. Valid when ImageTargetController.SourceType == ImageTargetController.DataSource.Target . Set before MonoBehaviour .Start.

ActiveControl

C#

public TargetController.ActiveControlStrategy ActiveControl

Strategy to control the GameObject .active. If you are willing to control GameObject .active or there are other components controlling GameObject .active, make sure to set it to TargetController.ActiveControlStrategy.None .


Properties

Target

C#

public ImageTarget Target { get; }

EasyAR Sense API. Accessible after TargetAvailable event.

Tracker

C#

public ImageTrackerFrameFilter Tracker { get; set; }

The ImageTrackerFrameFilter which loads the target. When set to null, the target will be unloaded from tracker previously set. Modify at any time, the load will happen only when the session is running.

Size

C#

public Vector2 Size { get; }

Physical size of ImageTarget in meter.

IsTracked

C#

public bool IsTracked { get; }

Is the target being tracked at the moment.


Events

TargetDataLoad

C#

public event Action<bool> TargetDataLoad

Target data finish load (not load into a tracker).

TargetFound

C#

public event Action TargetFound

Target Found event.

TargetLost

C#

public event Action TargetLost

Target Lost event.